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Gaming News 08/02/12

Okay we may have taken a few days due to dying of winter cold, but it’d be rude to keep some glorious gaming related joy from you’s.

Okay we’ll kick off the day with some music news: Chiptune legend Danimal Cannon, known for Armcannon or Metroid Metal Life has released his first full album, ROOTS.
The full album can be downloaded for $10 right HERE, or you can also grab a few tracks for free from the same link, including one we’ll share below.

While we’re on the subject of some retro-esque badassery you can check out the latest trailer for Retro City Rampage right HERE, courtesy of GamesRadar.

Everyone with a love of battle, Skyrim, or just anything incredible needs to watch this video, like, now: 

The new name of True Crimes: Hong Kong has officially been announced as Sleeping Dogs, and the announcement comes with a live-action trailer:

Square is holding an Xbox Live Marketplace sale on it’s DLC and games. Offers include 25 percent off Battlestations: Pacific, Tomb Raider: Underworld and Just Cause 2 on Games on Demand, as well as half-off Lara Croft and the Guardian of Light on XBLA, Anniversary episodes for Tomb Raider: Legend and other bits of DLC for Deus Ex: Human Revolution, including story expansion The Missing Link. Other items on sale include DLC, avatar items and themes. Check out the full list right here:

  • Battlestations: Pacific GoD 25% 
  • Just Cause 2 GoD 25% 
  • Tomb Raider: Underworld GoD 25% 
  • Deus Ex: Human Revolution: Explosive Mission Pack Add-on 42% 
  • Deus Ex: Human Revolution: Tactical Enhancement Pack Add-on 50% 
  • Deus Ex: Human Revolution Missing Link Add-on 50% 
  • Deus Ex: Human revolution Missing Link Premium Theme Theme 33% 
  • Just Cause 2: Black Market “Boom” Pack Add-on 50% 
  • Just Cause 2: Black Market “Ariel Pack Add-on 50% 
  • Lara Croft and the Guardian of Light Arcade Xbox 360: All The Trappings Pack #1 Add-on 50% 
  • Lara Croft and the Guardian of Light Arcade Xbox 360: Hazardous Reunion Pack #3 Add-on 50% 
  • Lara Croft and the Guardian of Light Arcade Xbox 360: Raziel & Kain Character Pack Add-on 50% 
  • Lara Croft and the Guardian of Light Arcade Xbox 360: Lava Tomb Premium Theme Theme 33% 
  • Tomb Raider: Legend – Anniversary Episodes 1 & 2 Add-on 50% 
  • Tomb Raider: Legend – Anniversary Episodes 3 & 4 Add-on 50% 
  • Tomb Raider: Underworld Beneath the Ashes Add-on 50% 
  • Tomb Raider: Underworld: Lara’s Shadow Add-on 50% 
  • Tomb Raider: Underworld Premium theme Theme 36% 
  • Tomb Raider: Underworld Premium theme 2 Theme 36% 
  • Lara Croft and the Guardian of Light Arcade 50% Puzzle Arcade Arcade 50% 
  • Deus Ex: Human Revolution: Adam Jenson Coat F Avatar 30% 
  • Deus Ex: Human Revolution: Adam Jenson Coat M Avatar 30% 
  • Deus Ex: Human Revolution: Combat Outfit F Avatar 30% 
  • Deus Ex: Human Revolution: Combat Outfit M Avatar 30% 
  • Deus Ex: Human Revolution: Box Guard Avatar 31% 
  • Deus Ex: Human Revolution: VTOL Avatar 31% 
  • Lara Croft and the Guardian of Light: Trex Pet Avatar 33% 
  • Lara Croft and the Guardian of Light: Shaman Costume M Avatar 31% 
  • Lara Croft and the Guardian of Light: Lara Classic Costume F Avatar 33%

And lastly we’ll leave you with the release trailer for Katana Land, described as “Ninja Gaiden meets Super Mario”, and is available for a mere 80MSP, which to be honest would make you an idiot for not picking up!:

The Reset Retro Review

Metal Gear Solid
Publisher: Konami
Developer: Konami Computer Entertainment Japan
Released: 1998
Playstation

In 1998 the name Hideo Kojima didn’t mean a whole lot to gamers. The title ‘Metal Gear’ didn’t mean a great deal either. Sure a few of the more knowledgeable geeks out there would have known about the NES Metal Gear 1 & 2, possibly even heard of Snatcher or Policenaughts, both released slightly later but impressive and underappreciated games in their own rights. The fact of the matter is that Kojima was more or less an unknown at this point, Metal Gear a mostly unknown series. 1998 was the year that all changed, and the video game world was sent a shockwave that would forever adjust its focus, help it mature and grow to the superpower it is, and put Hideo Kojima and the Metal Gear series on the map forever.

It’s hard to explain in all the ways this title changed the landscape of gaming, the sheer level of innovation this game has helps in a large way to cause it to be the masterpiece it is. As I said, in 1998 Hideo Kojima was more or less an unknown, and despite this, or perhaps more likely because of it was able to push the boundaries of what players knew and expected from games. Not only was he one of the first game developers to take, at the time, relatively new technology and use it to its fullest extent, giving the player an experience no other game ever had, but he was also able to help the games industry take a huge step forward in terms of storytelling and cinematics, allowing you to truly feel for the characters as much as you would in any film, and perfectly blending drama and subtle tongue in cheek comedy together.
The closest example before Metal Gear Solid of making a truly cinematic game would have to be Resident Evil, released a full two years before in 1996 and featuring laughably hammy dialogue and cut-scenes, and not till 2001, with the release of Grand Theft Auto 3 would you see such an ambitious title, but it’s not just the cinematics that make the game shine, it’s the whole package. No game before this had the intense level of development of the very idea of computer games, and arguably no game since has either (not even Hideo’s own advancements have compared with later titles in the MGS series).

The story for the game, at first glance is rather simple. Playing retired covert agent for a Special Forces team known as Foxhound, Solid Snake, you are tasked with travelling to the fortified nuclear weapons facility Shadow Moses, captured by rogue Foxhound members. You are then tasked with rescuing two hostages, the DARPA chief and the president of a major arms manufacturer ArmsTech, as well as preventing the rogue agents from releasing a nuclear strike.
As the story unravels the player bears witness to political intrigue and cover-ups, betrayals and double-crosses, is introduced to characters who, while trying to deal with the terrorist activities also have their own dark secrets and personal turmoil they have to overcome as the game progresses. One prime example of this is Hal Emmerich (who goes under the pseudonym Otacon, plays a vital role in the series as a whole, and is introduced to the player in the most painfully funny way imaginable), who was one of the developers of the titular Metal Gear, codenamed REX, a bipedal walking battle tank capable of launching a nuclear warhead from any point, who was conned into believing that he was designing a nuclear deterrent, unbeknown to him that he was creating the very thing he was trying to stop, haunted by the actions of his grandfather in conjunction with the Manhattan Project. The character suffers further turmoil as the game progresses due to a doomed love for the fatal Sniper Wolf. Such emotional depth to a computer game character before Metal Gear Solid had arguably never been seen.
The game features a wild cast of characters, from cyborg ninjas with a past somehow connected to Solid Snake, to psychotic psychics and clones, all feeling strangely routed in reality and are unbelievably believable, each fully developed, morally ambiguous and adding to the story in breathtakingly vital ways.

Another element employed to add to the immersion of the game was the way characters would break the fourth wall, talking directly to the player. For instance when Snake has to contact Meryl Silverburgh, you’re directly ordered by Colonel Campbell to check the back of the games box. How this is played so matter-of-factly is beautiful, he’s blunt, Snake doesn’t go blank-faced and wonder what he’s talking about, and the player doesn’t even blink, and fits into the MGS world wonderfully.
Equally this happens when talking to your team advisor Mei Ling, who saves your game status and provides philosophical quotes, who talks directly to the player. It all adds together to make the game completely in a world of its own and adds to the unique humour it possesses.

The game is, if you go with the official subtitle, a ‘tactical espionage action’ game. What this basically equates to is a third-person shooter employing an almost top-down camera angle reminiscent of its two prequels on the NES and countless other old-school games. The unique elements of the game however are the stealth parts. Almost unheard of in 1998 and quickly ‘emulated’ by countless games after its release, Metal Gear Solid employs the idea that instead of running and gunning the player should make a concentrated effort to sneak where possible and avoid senseless killing (an early attempt by Hideo Kojima to educate that violence may not always be the answer, further illustrated in future titles in the series with the inclusion of the tranquilliser gun and playing a more prominent role in Metal Gear Solid 3: Snake Eater, set during the Cold War and seeing the player assume the role of Naked Snake, the future Big Boss and villain in the first two Metal Gears, and featuring a strong anti-war message), with cover and crawling taking large roles, particularly sneaking through air vents which changed the camera to first-person, seeing through the eyes of Snake.

Due to the focus on stealth gameplay not seen before MGS, it provided the player with an experience unlike any other, a breath of fresh air for the games industry. It introduced new concepts to the player, such as the ability to take enemies hostage, and eliminate them silently, which has later been adapted into countless games such as the Splinter Cell and Hitman series’, and even games such as Gears of War. Additionally, so many sneaking elements were introduced and over time integrated into a great many games that, after over ten years since MGS was released, has become the norm.
Whilst the game features, for its time, rather complex controls (as it was one of the first games to use analogue sticks, it took a fair amount if adjusting for the player more accustomed to the classic d-pad) it thankfully accommodates the player with a special tutorial known as the VR training simulator. This allowed the player to practice with a number of predesigned scenarios to hone their skills to the best of their ability.

In many ways MGS added unique elements to the game to engross the player further and bring a whole new way of gaming. It was one of the first games to fully utilise the dual shock to full extent such as during the infamous torture sequence, vibrating violently as player tries not to submit, and generally being able to so smoothly play the game with the analogue sticks. At the same time the way Kojima uses even the memory cards as plot devises, with Psycho Mantis reading what Konami games the player had played as well as how many saves the player has made in the game, deciding that multiple saves makes the player prudent. Lastly the game has interesting and unique ways of dealing with bosses, such as getting the player to stick the p1 control into p2 slot to throw Psycho Mantis off his game and allow you to get the upper hand on beating him.

While back in the days of the Playstation the ability to render true 3D graphics were difficult and came out blocky and unrealistic, Hideo Kojima did the best he could to create the best looking game of its time. Each character looked detailed and unique, each setting beautiful. Look at the immense sniper battle between Solid Snake and Sniper Wolf, the snowy courtyard, every detail incredibly depicted, every footstep left in the snow (yet another innovation, if guards see Snake’s footsteps it raises their awareness and they become suspicious, incredible AI for a game in this era), and then you have the nuclear warhead storage bunker, eerily silent and ominous, allowing the player to stop and see the ramifications of what could happen if they were to fail their mission. Every aspect of the game was carefully planned and thought out, every detail intentional and meaningful.

The soundtrack to the game is equally as meaningful. Each character had their own theme that fits the personality perfectly, every moment captured and scored and able to tug at the heart-strings of the player where necessary. And then just listen to the games theme tune, a dramatic work of audio art, capturing the overall mood and themes of the game just right.

Without this game, quite frankly, it’s hard to see the games industry as it is today. It took a lot of risks, and every one of them paid off to push the industry to where it is.
It features an accomplished, mature, complex and compelling storyline, unparalleled gameplay that even to this days stands up to the test of time, and is simply put a masterpiece in every way. Some people may criticise the series for all the lengthy cut-scenes, but they’re perfectly acceptable with such an interesting plot.
In so many ways, Metal Gear Solid raised the bar for developers and helped video games gain the respect they truly deserve.

Reset Rating: 10/10
Review brought to you by TheMercurialMan.

Gaming News 02/02/12

Okay let’s kick off the proceedings where we left off yesterday: With Lollipop Chainsaw:
According to the press release here are the pre-order bonuses and where to find them

  • Amazon: Add Juliet to your pinup collection and pop cherries with Rockabilly. 
  • Best Buy: Head bang with the Goth Girl outfit; step into the Funk with Juliet’s golden Foxy Funk outfit. 
  • GameStop: Become the original chainsaw master with the legendary Ash from Evil Dead. If you are a Bonus PowerUp Rewards members, you’ll also get Jimmy Urine from Mindless Self Indulgence.

And as a bonus, here’s the announcement trailer:

Coming tomorrow to XBLA and PSN is The Simpsons Arcade Game, for 800 MSP or £9.99 respectively.

Jurassic Park: The Game was intended for an official retail release on PC and Xbox 360 has officially been cancelled on the Xbox 360. This means the only way for gamers to get the title is via XBLA.

Two bits of Mass Effect 3 news:
Firstly, the demo will in fact come with temporary access to Xbox Live Gold access for all Silver members, giving them the opportunity to sample the games multiplayer aspects. The demo will be out on February 14th.
Secondly EA representatives have announced that tie-in titles for Mass Effect 3, regularly mentioned during EA’s quarterly financials, will be revealed soon. The representative made specific mention of both “handheld” and “mobile”, suggesting we could be looking at more than an iOS app, and said the tie-ins would be part of the Galaxy at War system – also tied to Mass Effect 3′s multiplayer – by which players can affect events within the core game. 

Check out the, quite frankly, beautiful new trailer for Syndicate showcasing the games’ hacking abilities:

And lastly we’ll leave you with a tour of Riverspring, from the Game of Thrones RPG:

Gaming News 01/02/12

Okay let’s kick off the news bit with not just one video, but two from Resident Evil: Operation Raccoon City, one showcasing the USS and Spec Ops teams, and the second as a gameplay teaser featuring the legendary, vicious Nemesis from RE 3:

Next up we have a release date for Gotham City Imposters. It’ll be coming to PSN and PC in the US on february 6th, and PSN and XBLA on february 7th in the UK.

Next up it’s revealed more information on the Dragon Age animation, Dawn of the Seeker, which is to be set in Orlais and features the backstory and early adventures of Cassandra from DA II. The film will be out in late Spring.

And next up on the old HD remake treatment is Rayman 3 (personally I feel this is an obscure choice), coming from the guys that did the Beyond Good and Evil remake. The announcement can be seen below, giving a date of March 21st as a release on XBLA and PSN:

And with the release of Kingdoms of Amalur: Reckoning imminent, a launch trailer has been released and, to be honest, the game looks a lot cooler than I originally thought: 

And lastly this is some news that got TheMercurialMan personally excited: Jimmy Euringer (aka Little Jimmy Urine) of Miindless Self Indulgence will be doing music and voiceover work for Suda 51’s insanely awesome looking Lollipop Chainsaw, doing voice work for the character of Zed, a zombified rock boss.

And that’s all the news you’re getting today!

Gaming News 31/01/12

While it may not be news as such let’s kick off things with a screenshot of the Amazing Spider-Man tie-in game. Not only does it look beautiful, but the sheer feeling of depth and size to the city makes me for one very excited to take on the role of everyone’s favourite web-head once again.

A couple of bits of news on the outstanding looking Mass Effect 3. Firstly lead designer Preston Watamaniuk has gone on record about the Hardcore and Insanity modes: “We really thought about it hard. On Normal you’ll be able to power your way through the game or shoot your way through the game, but when you try Hardcore or Insanity, you’re not going to be able to do that any more, you really will have to think about each combat, who the enemies are, what kind of resistance you’re presented with, and then strategise to take them down. I’m hoping that it’ll feel like you made a mistake, and the game called you on it, rather than ‘I thought I was playing well, and then I died. We’ve tried to make it so that it just feels like if you’re working the problem, using all your squad, all your powers, picking the right guns, you’re going to get through that combat. It’s not going to be ‘I sat in cover and popped out five or six times to use powers and stuff. There’s all the cover mobility, there’s increased mobility in and out of cover, like being able to Storm out of cover, roll into cover, roll out of cover, a lot more agility around that. We have more involved powers, power combos, mods and the mods interact with the powers. Being able to take a Claymore shotgun and put a shredder mod that allows you to penetrate through enemies, and then you put Cryo ammo on top of that, and all of a sudden you can pull the trigger once and blow four husks away. You’ll notice that if you play on Insanity, that sort of general rule of thumb is even harsher. You’d better be doing everything well, or you’ll die. I had a lead designer for another game write to say ‘make Insanity harder!’ And I was like ‘OK!’ This was a really well-known and respected guy, so I was like ‘OK, I’ll do my best.’” Interesting stuff, and only helps build anticipation for the game.
Secondly here’s a video clip of the voice actors for the title giving their views on their characters, the impact the series has made and how it’s going to hold up, good stuff. Also apparently Jessica Chobot’s in the game too, and you can never have enough Chobot… anyway enjoy:

For those of you planning on getting Dragon’s Dogma on the Xbox 360 are in for a treat, as getting the title on that console will give you the opportunity to get early access to the demo of Resident Evil 6, 60 days earlier than the tester will be released on the PS3 (September 3th in the US, September 4th in the UK).

And lastly check out the specifically brutal trailer for the Darkness II. One word - Dismembering:

Gaming News 26/01/12

While there’s no real news or date of release for the next instalment in the Assassin’s Creed series, Ubisoft CEO Yves Guillermot has announced the next title will be the “biggest to date”.

Check out the latest location from The Secret World, a foreboding place known as Blue Mountain: 

While it’s not news as such, artist Kei Suwabe has done some amazing work recreating pop-culture icons as Street Fighter IV characters. Excellent stuff right HERE.

Gaming News 25/01/12

Okay there isn’t much in gaming news, but what we do have is the rumoured specs for the next Xbox from Microsoft, given by an “industry source” to Kotaku:

  • Blu-ray as it’s disk technology.
  • The Kinect 2 with it’s own on-board processor, which was a plan originally intended for the first Kinect.
  • A smaller, more streamlined controller (why, I don’t know)
  • And lastly, and most interestingly, an application used for anti-used games purposes. Which, if implemented, could be sad for everyone that likes to buy pre-owned, and seems detrimental to the games format as a whole.

Now obviously this is all rumour, and given the fact that there is no information whether Microsoft are truly working on a new console at the minute it should be considered just that.

While I’m not a fan of Nintendo in general, Destructoid have posted a review for Renegade Kids MUTANT MUDDS on the Nintendo eShop, and it sounds like a beutiful piece of old-school gaming. Also available for your earbuds is the soundtrack in all it’s 8-bit glory, and can be listened to HERE.

And lastly, check out the latest trailer for Darksiders II, showcasing the main character Death:

Gaming News 24/01/12

Okay, to kick off today’s bout of gaming news, IO Interactive has announced that Hitman Absolution’s script goes well over 20,000 words, the level of depth providing unique personalities to all AI characters.

Next up we have the launch trailer for Asura’s Wrath, out February 24th, right here: 

Visceral Games has announced work on a new IP today, which will be a “thrilling action online shooter” becoming the “cornerstone of a new EA games studio”. Visceral Games is also rumoured to be working on not only Dead Space 3, but also Dante’s Inferno 2.

Speaking of rumours, the rumour mill has been all abuzz today with several interesting developments, which we’ll summarize now for you:

  • Firstly, according to tech blog Fudzilla, work started last year on the processor for the new Xbox, and is codenamed Oban. The report can be found HERE.
  • A big change is apparently coming to the Zune marketplace, Windows Mobile and XBL, as Inside Mobile Apps reports Microsoft is planning on phasing out the currency of Microsoft Points in favour of cold, hard cash money.
  • And lastly Square Enix has officially trade marked the title “Sleeping Dogs”. And in keeping with the title of IO Interactive’s last Kane and Lynch game, many believe that’s what the game will be.

Gaming News 23/01/12

We here at Reset just don’t think there’s been enough Resident Evil 6 news so far, and have been researching like a mother to bring you more, so here’s what we’ve got so far!
Firstly, not only will the new title be rocking an 8-player unconfirmed multiplayer (most likely a versus mode similar to that of RE5), but also a 6-player co-operative mode!
Secondly, the town of Tall Oaks, where one of the multiple storylines will take place, will apparently be populated with 70,000 zombies. Yes, not only are there zombies, there is an entire city of the dead!
And thirdly, while this is currently in rumour territory but one of the main characters in the game, a blonde woman who was previously assumed to be RE4’s Ashley Graham (otherwise known as the whinging annoyance you had to save) has actually been confirmed by “sources” via IGN to be RE2’s Sherry Birkin. To those that know the lore of RE should understand the poignancy of the character, no seen since the end of RE2 and, with the title celebrating the anniversary of the Raccoon City incident and making for damn good storytelling, the character’s return fits perfectly.

In other news, the XBLA House Party dates and prices have been announced, including the promising looking Alan Wake’s American Nightmare, and can be checked out HERE.

Twisted Metal, out 14th of February in the US and 17th in the UK, has been confirmed to be getting a demo, day-one patch to work out the bugs, and also the immensely annoying online pass, for those that are looking forward to some vehicular carnage.

And while it’s only a rumour, PLAY magazine theorises that Syphon Filter 4 and God of War 4 will be announced soon this year, both being PS3 exclusives.

Gaming News 19/01/12

That’s right gamers, that is your first look at Resident Evil 6! Coming the 20th of November this year, players will take on the roles of Leon S. Kennedy, protagonist of RE2 and 4, and Chris Redfield, main character of 1 and 5 in a tale spanning across the US and China. Ten years after the events of RE2 the true story of Raccoon City has been released, with widespread bioweapons attacks breaking out the world over. The game promises intense singe and multiplayer modes, enhanced gameplay, oh and BLOODY ZOMBIES! The trailer can be seen below, and will guarantee a tingled spine!

In other news, Shank 2 has a release date, it’s going to be available on the PSN and XBLA for £9.99 and 800 MSP respectively.

The new Ghost Recon dev diary has been released, showcasing the multiplayer classes, customisation and levelling, and can be seen below

Irrational Games have made mention of a ‘1999’ mode on Bioshock Infinite, promising to be far more challenging than the standard playthrough, and “permanent consequences of in-game decisions”. While these details are vague so far I can say I’m intrigued to find out more already.

And lastly a new trailer for Fallout: New Vegas Ultimate Edition, which will feature all of the DLC that comes with the game, and in a blatant lie the trailer features a quote mentioning that it was the “best RPG” of 2011. And we all know that was obviously Skyrim. Regardless check it out here: 

Gaming News 18/01/12

Star Trek Online is now available free to play, and you can register right HERE, granted you can still register as premium for £14.99 to allow access to multiple alts or the ability to start a guild, but still, FREE!

And continuing out news from yesterday, a new Mass Effect 3 trailer has been released showcasing the kinect playability and also revealing the date for the demo release, it’s February 14th, and the trailer can be viewed here:


Mass Effect 3 Kinect Trailer by allgamesbeta2

The original DOOM, taken off XBLA last year is now back up and available to purchase for just 400 MP, so if you don’t have it yet why would you not take advantage?!

And lastly an obscure message has been popping up quoting simply “No Hope Left”, with simply a date for 19/01/2012 and a biohazard symbol, leading people to believe it’s in fact a subtle tease for the announcement of Resident Evil 6. For those interested in finding out a little more the site can be found HERE.

Gaming News 17/01/12

To kick off the news today, for all those thinking of getting Mass Effect 3 on PC, you’d better have Origin to play it, because it’d not gonna be on Steam!

The glorious Max Payne 3 is now coming out in May instead of March, out on the 18th in Europe and the 15th in the US.

IGN has a list up of all the most random looking games out this year, featuring NeverDead and The Splatters, the list can be found HERE

And lastly a new trailer for Street Fighter X Tekken has been released, showcasing new challengers including Vega, Bullrog, Paul and Law, and teasing Pacman on the Vita, and can be seen below:

Gaming News 16/01/12

Hoping you’ve all had an eventful weekend, let’s ease back into the joy of gaming with a quiet day of news shall we?

A new story DLC has been announced today, with the player taking the role of military madman, zombie killer and family man Ryder White. It’ll be out February 1st, featuring new blueprints and weapons, available on XBLA for 800 MS points, and on Steam and the PSN for £7.99.

While it’s not an official date, the Oddworld: Munch’s Oddysee HD upgrade has been confirmed by Just Add Water to be coming in Q2 of the year on PS3 and Vita.

And lastly the ridiculously beautiful (not biased, just a fact) LIMBO is now available for Mac on Steam for £6.99, or $10.

Gaming News 13/01/12

To celebrate Friday the 13th lets begin with a look at the new multiplayer  clip of Resident Evil: Operation Raccoon City:

5th Cell, the guys behind Scribblenauts and XBLA’s Hybrid have released Run Roo Run on the iOS for 69p today. The game takes place in Australia and involves playing as a mother kangeroo looking for her lost joey. This tale of marsupial poor parenting involves a unique gameplay element titled ‘micro-platforming’, with each level being a single screen.

Just for this weekend you can pick up on Steam Dead Space 1 and 2 for just £6.24, or seperately for £2.50 and £3.75 respectively.

And lastly a trailer for the Mass Effect 3/KOA: Reckoning crossover has been released, which can be seen here:

Gaming News 12/01/12

Lollipop Chainsaw has released a new video showcasing one of the main villains, Swan, which you can check out here: 

GSC has revealed that development for S.T.A.L.K.E.R. 2 will resume in the coming weeks, with the gaming coming out on PC, PS3 and Xbox 360 later in the year.

A new multiplayer trailer for the badass looking Ninja Gaiden 3, check it out here:

 

Lastly, a playable demo of The Darkness 2 will be coming soon, hitting XBLA on January 17th, and PC and PS3 on the 24th.